Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response / Gerald Farca |
Autore | Farca Gerald |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2018 |
Descrizione fisica | 1 online resource (435 pages) |
Disciplina | 822 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico | Video Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media Studies |
Soggetto non controllato |
Computer Games
Culture Digital Media Dystopia Media Aesthetics Media Studies Media Phenomenology Science Fiction Sociology of Technology Utopia |
ISBN | 3-8394-4597-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Acknowledgments 9 Introduction 11 Preface to Part I 35 1. Utopia and the Dream of a Better World 37 2. Dystopia: Nightmarish Worlds as Distorted Anxiety Dreams 65 3. Warning, Effectiveness, and Targets of the Video Game Dystopia 113 Preface to Part II 155 4. Towards the Implied Player 159 5. Estrangement Through World and Agency 251 Preface to Part III 323 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITE 325 7. THE LAST OF US and the Journey to Nature 373 8. Horizons and the Video Game Dystopia 403 List of Abbreviations 409 Glossary 411 Ludography 415 Bibliography 417 |
Record Nr. | UNISA-996571853003316 |
Farca Gerald | ||
Bielefeld, : transcript Verlag, 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response / Gerald Farca |
Autore | Farca Gerald |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2018 |
Descrizione fisica | 1 online resource (435 pages) |
Disciplina | 822 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico | Video Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media Studies |
Soggetto non controllato |
Computer Games
Culture Digital Media Dystopia Media Aesthetics Media Studies Media Phenomenology Science Fiction Sociology of Technology Utopia |
ISBN | 3-8394-4597-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Acknowledgments 9 Introduction 11 Preface to Part I 35 1. Utopia and the Dream of a Better World 37 2. Dystopia: Nightmarish Worlds as Distorted Anxiety Dreams 65 3. Warning, Effectiveness, and Targets of the Video Game Dystopia 113 Preface to Part II 155 4. Towards the Implied Player 159 5. Estrangement Through World and Agency 251 Preface to Part III 323 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITE 325 7. THE LAST OF US and the Journey to Nature 373 8. Horizons and the Video Game Dystopia 403 List of Abbreviations 409 Glossary 411 Ludography 415 Bibliography 417 |
Record Nr. | UNINA-9910800030903321 |
Farca Gerald | ||
Bielefeld, : transcript Verlag, 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|