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Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response / Gerald Farca
Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response / Gerald Farca
Autore Farca Gerald
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2018
Descrizione fisica 1 online resource (435 pages)
Disciplina 822
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Video Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media Studies
Soggetto non controllato Computer Games
Culture
Digital Media
Dystopia
Media Aesthetics
Media Studies
Media
Phenomenology
Science Fiction
Sociology of Technology
Utopia
ISBN 3-8394-4597-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Acknowledgments 9 Introduction 11 Preface to Part I 35 1. Utopia and the Dream of a Better World 37 2. Dystopia: Nightmarish Worlds as Distorted Anxiety Dreams 65 3. Warning, Effectiveness, and Targets of the Video Game Dystopia 113 Preface to Part II 155 4. Towards the Implied Player 159 5. Estrangement Through World and Agency 251 Preface to Part III 323 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITE 325 7. THE LAST OF US and the Journey to Nature 373 8. Horizons and the Video Game Dystopia 403 List of Abbreviations 409 Glossary 411 Ludography 415 Bibliography 417
Record Nr. UNISA-996571853003316
Farca Gerald  
Bielefeld, : transcript Verlag, 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response / Gerald Farca
Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response / Gerald Farca
Autore Farca Gerald
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2018
Descrizione fisica 1 online resource (435 pages)
Disciplina 822
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Video Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media Studies
Soggetto non controllato Computer Games
Culture
Digital Media
Dystopia
Media Aesthetics
Media Studies
Media
Phenomenology
Science Fiction
Sociology of Technology
Utopia
ISBN 3-8394-4597-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Acknowledgments 9 Introduction 11 Preface to Part I 35 1. Utopia and the Dream of a Better World 37 2. Dystopia: Nightmarish Worlds as Distorted Anxiety Dreams 65 3. Warning, Effectiveness, and Targets of the Video Game Dystopia 113 Preface to Part II 155 4. Towards the Implied Player 159 5. Estrangement Through World and Agency 251 Preface to Part III 323 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITE 325 7. THE LAST OF US and the Journey to Nature 373 8. Horizons and the Video Game Dystopia 403 List of Abbreviations 409 Glossary 411 Ludography 415 Bibliography 417
Record Nr. UNINA-9910800030903321
Farca Gerald  
Bielefeld, : transcript Verlag, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui